Since its introduction in 1991, QuickTime has evolved into the equivalent of five large multimedia toolkits, with an extensive API in the C language. It is designed to produce full-length movies, music, animated sprites, virtual reality, and 3D modeling. Besides its widespread use for delivering high-quality digital content over the Internet, QuickTime has become the core multimedia technology used in over 11,500 CD-ROM titles and hundreds of new DVD titles.
QuickTime for Java came about to meet developers' need for a way to get at QuickTime besides using C calls. The idea was to integrate the write-once, run-everywhere capabilities of Java with QuickTime's robust media architecture.
An early version of the QuickTime for Java technology was first demonstrated at the JavaOne conference in 1998. The current version is now available free to the Java community and other QuickTime developers at www.apple.com/quicktime/qtjava .
This document summarizes the highlights of QuickTime for Java under the following headings:
For full technical details see the book QuickTime for Java, being introduced at JavaOne in June, 1999.
| Chapter Contents | Next |